**SEARCH ON GOOGLE LUCKY BLOCK DOCS FOR MORE HELP**



drops.txt: (Anything in stars is what is supposed to go there.)

ID=*Name of ID, lucky blocks are lucky:lucky_block*
,amount=*This is not required if you are giving yourself one item, but the amount number, so like 5. (Random is #rand)*
@luck=*Luck Amount so keep it around -2 - 2*

if you want multiple things: group(ID=*Item*,amount=**;ID=*Item*,amount=**;ID=*Item*,amount=**;ID=*Item*,amount=**;ID=*Item*,amount=**)

Falling Sand Entites: (still drops.txt)

group(type=fill,ID=air,size=(1,51,1);type=entity,ID=FallingSand,NBTTag=(Block=*Block goes here*),posY=#bPosY+5;group(posY=#bPosY+10;posY=#bPosY+15;posY=#bPosY+20;posY=#bPosY+25;posY=#bPosY+30;posY=#bPosY+35;posY=#bPosY+40;posY=#bPosY+45;posY=#bPosY+50),type=entity,ID=FallingSand,NBTTag=(Block=*Block goes here*))@luck=1

That will make a 2 block high falling block entity. Paste this before the @luck=1 to make a bigger tolem.
;group(posY=#bPosY+10;posY=#bPosY+15;posY=#bPosY+20;posY=#bPosY+25;posY=#bPosY+30;posY=#bPosY+35;posY=#bPosY+40;posY=#bPosY+45;posY=#bPosY+50),type=entity,ID=FallingSand,NBTTag=(Block=*Block goes here*)

